GDC 2015 Preview: Going Behind the Screens
I’m looking forward to experiencing my first Game Developer Conference, which officially starts today in San Francisco. Game developers make up an important chunk of Loggly’s 5,000+ customers, and I’m really excited to meet many of them in person and learn more about their businesses.
From a development perspective, game developers live in a pretty crazy world: With complex architectures and often daily code drops, things can and do go wrong. Technical issues such as bugs, slow performance, crashes, and server connection problems are virtually impossible to prevent, yet they have a real impact on the player experience—and thus player engagement, retention, and monetization. For them, Loggly is valuable insurance.
Game developers choose Loggly because:
- They want to focus on running their games, not a log management operation. Loggly is easy to bake into your games via our REST API—no agents required!
- They want Loggly to do the hard work for them. Our customer Rumble Entertainment said that its team was fully productive within two weeks. Features like Loggly Dynamic Field ExplorerTM surface the important events among tons and tons of logs because log reading and log watching just aren’t possible for anyone operating at the speed of an online game.
- They want to stay ahead of potential revenue killers. You can track KPIs such as error levels from release to release so you can spot functionality or performance problems before they affect players.
Will You Be at GDC?
If you’re attending, there are plenty of reasons to come and see Loggly in Booth #1838. You can:
- Learn how leading game developers like Backflip, Electronic Arts, Kabam, and Rumble Entertainment are using Loggly to keep game performance high and launch code with confidence. Book a time to chat with us.
- Grab a copy of our new eBook, The Definitive Guide to Maintaining a Top-Grossing Game, filled with insight and peer-to-peer best practices
- Enter to win a free VIP pass to GDC 2016!
Keep an eye out for our fearless Chief Chopper, Hoover.
He’ll be at the booth ready for Twitter photo ops and passing out swag (hint – he has some awesome teeshirts to trade for a tweet!).
Bummed That You’ll Be Missing Out?
My team has been hard at work creating new resources for game developers. Check out Mike Turner’s recent blog posts on logging from Unity and Corona and look out for his next one, on what game developers should log. There will be even more to come!
As always, it takes only a few minutes to experience Loggly for yourself by signing up for a free trial.
Game on!
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Karen Sowa