All the latest
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Managing a Meteor Application in Production: Three Real Log Management Use Cases
At Salesbox.io, we love Meteor! It is great platform for developing and bringing an application to production. But one of the challenges of running a Meteor… Read more
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Pyladies at Loggly: Why Java Engineers Also Love Python
Last week, Loggly hosted a PyLadies meetup where I, Liz Bennett the Java engineer, gave a talk to a room full of Python enthusiasts. For those who… Read more
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Logs for Drupal: Why You Need Them and How to Do It
Your team invested countless hours in development. Your QA people can barely keep their eyes open because they have worked so hard. Your lead developer who’s… Read more
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Log Monitoring for e-Commerce: Five Key Areas
Why Logging Matters to e-Commerce Sites If you’re responsible for an e-Commerce website, you have probably spent a fair amount of time figuring out what to… Read more
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Introducing Numerics Support in Loggly Dynamic Field Explorer
More than four months after the launch of Loggly Dynamic Field Explorer™, I continue to get amazing feedback from Loggly customers about how this feature is… Read more
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GDC 2015 in Review and New Definitive Guide for Game Developers
The 2015 Game Developer Conference ended four days ago, but I’m still recovering from some long days of learning, talking to fantastic Loggly customers and prospects,… Read more
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Nine tips for implementing logging in games
Games are very different from other types of mobile apps. They have very distinct technical and operational challenges which necessitate specialized logging. In this post, I’ll… Read more
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GDC 2015 Preview: Going Behind the Screens
I’m looking forward to experiencing my first Game Developer Conference, which officially starts today in San Francisco. Game developers make up an important chunk of Loggly’s… Read more
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Logging from Game Engines, Part Two: Logging in the Corona SDK
In my last article, I provided an overview of how to send logs from the Unity Engine to Loggly in order to get live log data… Read more
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Logging in Unity3D
When game developers release games or game updates, it’s not uncommon for unexpected bugs and downtime to occur. Sometimes these result from developer error, but more… Read more